Folk Tales

3rd Grade

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Creation of the Night Types of Folk tales

    

What is a Folk Tale?

A folk tale is a story or legend handed down from generation to generation usually by oral retelling. Folk tales often explain something that happens in nature or convey a certain truth about life.

  • The beginning of the story starts with "Once upon a time . . . " or a similar phrase.
  • Magic events, characters, and objects are part of the story
  • One character is someone of royalty (king, queen, prince, princess, etc.)
  • One character is wicked.
  • One character is good.
  • Goodness is rewarded in the story.
  • Certain numbers like three and seven are in the story (three eggs, seven sisters, etc.)
  • The story ends with ". . .they lived happily ever after."

Task

 Read the Folk Tale, "Creation of the Night" and complete the following:

Make a picture booklet using PowerPoint about the folk tale. Follow the guidelines.

  • The first slide must include the title and a picture of the setting.
  • The second slide must be a picture of the main character. You may cut and paste from the web page or find your own.
  • The third slide must include a character web. Choose at least three traits (courageous, responsible, determined...)
  • On page four include a picture of the lesson, explanation of nature (in this case day to night)
  • On the last slide write a review of the folk tale.

Resources:

Graphics for kids

Graphics for kids 1 (includes animated graphics…they MOVE!)

Kids Turn Central

Children’s Graphics

School related graphics


Objectives:

Reading 3.4a

Students are expected to:

  • apply understanding of text structure to guide reading by

  •  making logical predictions based on knowledge of narrative text

  • making logical predictions based on knowledge of literary forms, such as folk tale, biography, and autobiography

  • identifying the relationship of events in a circular (home-away-home) story and a linear (problem, events, resolution) story

National Education Technology Standards

Use technology tools (e.g., multimedia authoring, presentation, Web tools, digital cameras,

scanners) for individual and collaborative writing, communication, and publishing activities to

create knowledge products for audiences inside and outside the classroom. (3, 4)

 

Use technology resources (e.g., calculators, data collection probes, videos, educational

software) for problem solving, self-directed learning, and extended learning activities. (5, 6)

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