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What is a Folk Tale?
A
folk tale is a story or legend handed down from
generation to generation usually by oral retelling. Folk
tales often explain something that happens in nature or
convey a certain truth about life.
- The
beginning of the story starts with "Once upon a time
. . . " or a similar phrase.
- Magic
events, characters, and objects are part of the
story
- One
character is someone of royalty (king, queen,
prince, princess, etc.)
- One
character is wicked.
- One
character is good.
- Goodness is
rewarded in the story.
- Certain
numbers like three and seven are in the story (three
eggs, seven sisters, etc.)
- The story
ends with ". . .they lived happily ever after."
Task
Read the
Folk Tale, "Creation
of the Night" and complete the
following:
Make a picture
booklet using PowerPoint about the folk tale. Follow the
guidelines.
- The first
slide must include the title and a picture of the
setting.
- The second
slide must be a picture of the main character. You
may cut and paste from the web page or find your
own.
- The third
slide must include a character web. Choose at least
three traits (courageous, responsible,
determined...)
- On page four
include a picture of the lesson, explanation of
nature (in this case day to night)
- On the last
slide write a review of the folk tale.
Resources:
Graphics for kids
Graphics for kids 1 (includes animated graphics…they MOVE!)
Kids Turn Central
Children’s Graphics
School related graphics
Objectives:
Reading 3.4a
Students are expected to:
-
apply understanding of text
structure to guide reading by
-
making logical
predictions based on knowledge of narrative text
-
making logical predictions based on
knowledge of literary forms, such as folk tale,
biography, and autobiography
-
identifying the relationship of events in a circular
(home-away-home) story and a linear (problem,
events, resolution) story
National
Education Technology Standards
Use technology tools (e.g., multimedia authoring,
presentation, Web tools, digital cameras,
scanners) for individual and collaborative writing,
communication, and publishing activities to
create knowledge products for audiences inside and
outside the classroom. (3, 4)
Use technology resources (e.g., calculators, data
collection probes, videos, educational
software) for problem solving, self-directed learning,
and extended learning activities. (5, 6) |